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3d coat workflow
3d coat workflow




3d coat workflow
  1. 3d coat workflow how to#
  2. 3d coat workflow full#

For most issues you can find some way arround.Īll in all I would definately recommend 3Dcoat. Or when using the line-brush-setting in voxel-mode the brush will extrude twice on each end-point of the line. Getting very fine details requires a few strokes and some undo's. The brush-engine for voxelsculpting is lacking depending on the situation. Maybe minor assets can be easily slapped together and used as detail elements in a classical hardsuface model. Additionally, I recommend setting up the external editor workflow for use. As a general rule of thumb, at least with me, is leave layer 1 as is (default base) and just add layers on top of it. It looks like you might have done something to Layer 1. The workflow for Multiple UV sets in 3dCoat is a little different than what you may be used to in other applications with 3DCoat using the ideology of. The voxel sculpting is very nice but I'm not sure if I would use it for hardsurface work. If you are importing, it should create a new texture layer. Pilgway has recently added a couple of videos to their Youtube Channel, showing the use of the UV Tile Support features in 3D Coat as well as 3D Coat’s ability to see and use multiple UV Sets. Although I can't reproduce this it happens from time to time. Kick things off by learning the tools at your disposal. Its my main application for painting textures & sculpting.Īlthough I have to admit it has some features that frive me nuts.Į.g.: gizmos are just a pain, working on a grid seems to me somewhat impossible, managing different splines is not comfortable, on some occasions (not very often) I have the issue that a certain action (happens on different tools) can not be undone.

3d coat workflow full#

But just to get to a shape that im looking for and having full creative freedom to create shapes on the fly just is easier in 3d coat and the tools dont get in my way like they do for precision work for Zbrush.ģd coat is an awesome tool, a lot of great tools that make live easier. I've never really been a fan of the zbrush gizmo either( I wish I had an option for a traditional one). 2d grid plane snapping for details is also amazing. Just gotta modify your workflow to match the toolset.Īn example would be just how quick it is in 3D coat to even cut a hole through the middle of another mesh, or add bevel cuts with a spline that I can edit and preview then undo and still edit the same spline to my liking. It's still very capable in a production environment, though.

3d coat workflow

3d coat workflow how to#

I cover how to bake textures after using the Ptex UV/Texturing method, to a mesh with an existing UV map. 3D-Coat Workflows - Baking Ptex textures on to a mesh with existing UVs. I don't like the feel of 3d coat's voxel brushes as much, and surface mode doesn't have real subdivision layers, so it's not quite as nice IMO as standard sculpting in zbrush. Quite handy if you want to use the Ptex format in 3D-Coat. I prefer 3dcoat for texture painting and retopo, but zbrush for sculpting. What's this magic hard surface button you speak of? I'm curious if you're doing complex hard surface sculpts or just roughing some blocky shapes out.






3d coat workflow